BTH, no never seen it, LOL. scratch that idea then...
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I don't remember having 3 POI on my V24, but I can't say that I really looked!
In any case, getting V24 to work with 3D would be more difficult than hacking V26/27/28 for multiple PIO i.m.h.o. and I don't think V24 supports new POI icons either! |
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it only became usable with v26 IMHO ;) edit: for the fun of it, downgrade yours once to v24, you'll get what i mean ;) |
Wasn't v24 the one in 2D where the pointer moved to the edge of the screen and only then the map would scroll? :|
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OK.
But generally speaking is it possible to identify and extract the piece of code within V24 which gives the opportunity to select 3 POI? And than adopt it to V28 and place it into the V28 code. I asume its all about decompile and afterwards compile the code properly, isn't it? My daydreams are about having all the time the radars shown and additionally another POI. ;) Imho this should be the next target to achieve for our superior intellectual capacities within this forum. Matt |
Mk4 map rendering module can use up to 5 different POI types at the same time. But only one type used during map database request.
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Nomad:
So your saying hard coding like you did with the Military Maps Icons POIson you can have 5 on screen at the time. But using other things like PMN, you can add multiple but it will only query one at a time.. Really Really want to know what you Patch.exe actually does. |
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