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  #31  
Old 02-18-2006, 04:28 PM
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Quote:
Originally Posted by 2Wires
Yes. But my program does it automatically when you insert a smaller image.
I can't run your program It writes, that there is an error during initialization (0xc0000135). Maybe I don't have some library?

Quote:
Originally Posted by 2Wires
No, there are many ways. CRC32 is the most common and quite safe.
XOR is very easy and just used for smaller codes like the IBus/KBus communication.
I don't know, how this calculating works.
Is there any possibility to make a logo, that have an equal checksum with the original logo? Or there are no deal in this, because checksum of navboot changes even if we paste a gif with right checksum?

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  #32  
Old 02-18-2006, 04:44 PM
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Great stuff with this gif-extractor! But why doesn't it extract the MINI-Logo?
  #33  
Old 02-18-2006, 04:45 PM
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I think it has somethiing to do with checksum. May be have to edit the file that reads the checksum for the new checksum.
Thanks Paul for your efforts.
  #34  
Old 02-18-2006, 04:46 PM
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@Darky
Please load the newest version of my program and be sure .NET Framework 1.1 is installed.

Just replacing the image with the same image won't change the checksum since no byte changes.
But unless we know which method is used to calculate the checksum we can't do anything.
  #35  
Old 02-18-2006, 04:57 PM
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Quote:
Originally Posted by DaRkY
I think, that checksum calculating is not so easy For example, checksum of 1 FF byte file is 3045181057, and checksum of 1 FE byte file is 1738016605.
Sorry yes, I should have realised, that if the checksum is calculated by XORing, then my idea of just altering the spare space after the replacement GIF data won't work.. we would need inside info for that..

Can someone do a test... Alter one byte in the original GIF, and add one to it, then take another byte from the original GIF, and subtract one from it.. If when burnt to disc, the update goes OK, the the checksum is a simple totaling of the bytes in the file, and therefore my original idea could be used..

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  #36  
Old 02-18-2006, 06:40 PM
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It's almost certain that there will be some sort of checksum on the data uploaded to the nav computer. It's very likly that this will be written at the end of one of the files. The best way of finding this would be to try and work out the checksum on the origional unaltered file in various ways and see if you can find a match for that value. Once you know how to calculate the check sum and where it is, the rest should be easy!
  #37  
Old 02-18-2006, 08:40 PM
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It appears that Tino's CarMES points to a different GIF (00B438C8) than the one I was modifying at 00B1FE84-00B21D8F. Let me see if modifying this one instead makes a difference.
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  #38  
Old 02-18-2006, 08:43 PM
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Wow... it's almost half the size of the file I have been working on.
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  #39  
Old 02-18-2006, 08:54 PM
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OK...

I've used Tino's excellent application (see his post in the other thread - http://www.xoutpost.com/101854-post105.html)

...and I've noticed that there are TWO identical splash screens embedded within the NAVBOOT file - maybe the checksum is as simple as having inserted two identical images??

One at B1FE84-B21044
One at B438C8-B44A88

Both have lengths of 4544 (HEX length = 11C0)

I'll try this out later today (unless someone beats me to it!)

Is it possible to bring splash screen discussion to this thread so it is all in one place?

Paul Martin
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  #40  
Old 02-18-2006, 08:57 PM
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Quote:
Originally Posted by RealShakaZulu
Wow... it's almost half the size of the file I have been working on.
Good Work RealShakaZulu, I've found this too - and GREAT WORK Tino! Makes extraction easier!

See my post in this thread (Splash Screen - http://www.xoutpost.com/navigation-sy...sh-screen.html)

What if we just make sure that BOTH images are the same? Maybe the checksum is nothing more than making sure both images are identical?

Could we move Splash Screen discussion to the other thread to keep the topics organised? What do you think? (SEEMS TO HAVE BEEN DONE! THANKS )

Paul Martin
Australia

Last edited by nitramluap; 02-18-2006 at 09:56 PM.
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